By the year 2020 technology will evince major advances. Among other things it has been predicted that cell phones will be so sophisticated that they will replace personal computers as the most important and common vehicle for using the Internet and for communicating online (http://www.youtube.com/watch?v=p X1khvmS7s). Through their computer like capabilities these will enable people to perform tasks such as getting information about a particular object or location (http://www.youtube.com/watch?v=p X1khvmS7s). The amount of information available through the use of the online capacities of cell phones will be much greater than today (http://www.youtube.com/watch?v=p X1khvmS7s). Another expected change in technology will be that paper based books and newspapers will not be the most utilized versions of such type of written media, being replaced instead by e-ink technology and by very sophisticated tablets (http://www.youtube.com/watch?v=p X1khvmS7s). In addition to this, kindle like tablets with colors other than black and white will have internet access, interactive options and immersive graphics (http://www.youtube.com/watch?v=p X1khvmS7s). Robots will become something much more commonly used than today (http://www.youtube.com/watch?v=p X1khvmS7s). Two additional phenomena that will be part of the daily lives of many by 2020 are emotion sensitive technology (http://www.youtube.com/watch?v=p X1khvmS7s) and computers that can read your thoughts (http://www.computerworld.com/s/article/9141180/Intel_Chips_in_brains_will_control_computers_by_2020). The development of brain like computers is a quest that is expected to be reached by then as well (http://www.physorg.com/news122447735.html). Some experts predict as well that online education will outdo classroom in person education (http://applicant.com/online-education-v-traditional-education/). Virtual worlds will be very common settings for classes and for studying. Telepresence capacities will also be generated through which people will have the emotional experience of being in a situation where they would have otherwise never had the opportunity to be in (http://www.wired.com/science/discoveries/news/2000/07/37360). Examples of this are to feel like one is inside an NBA game in the basketball court along with the players within a real game at the moment it is happening. Multivoice recognition will enable people to have automatic and literal transcripts of conversations within social activities, including classes, meetings, etc.( http://www.newsoffuture.com/multi_voice_recognition_transcript_software_technology.html). Paper-like digital screens foldable to pocket size will also be available for reading documents, books, magazines, etc. (http://www.medicalnewstoday.com/articles/102984.php).
Being one of the most important organizations providing the use of innovative technologies for educational and entrepreneurial purposes (http://immersiveeducation.org), it can be predicted that Immersive Education members will be pioneer in using many of the technological advances available by the year 2020. In ten years the number of members of Immersive Education should increase tremendously. Today it is estimated that 2 persons become new members each day (http://immersiveeducation.org). Nonetheless with the predicted increase in usage of online education by 2020 this daily cipher should escalate in a dramatic manner. In terms of the development of brain like capacities in computers, it is already known that Immersive Education is developing advanced forms of artificial intelligence for educational environments (htto://immersiveeducation.org). It can be predicted as well that Immersive Education meetings, trainings, summits and conferences will take place almost totally in a virtual way. In accordance with the trends of online education replacing in person education, the courses currently available from Immersive Education for teacher training will most probably be all online instead of in person. In 10 years, the K-12 Immersive Education technologies, as of now still a newborn project (http://immersiveeducation.org) will have bloomed tremendously and will be used by most schools in the United States and by many in other developed countries. Further enhancements of Wonderland, and Croquet and Cobalt are another very predictable success for Immersive Education by the year 2020. Up to this point Croquet and Cobalt allow kids to draw something in a computer screen and for that object to move somewhere else in the screen (http://immersiveeducation.org/videos/ImmersiveEducation.org_Croquet_Greenbush_Edusim.html). With Croquet and Cobalt kids can also touch an object in the screen and it can change colors or form (http://immersiveeducation.org/videos/ImmersiveEducation.org_Croquet_Greenbush_Edusim.html). Nonetheless by 2020 users of such platforms should be able to by simply touching objects in the screen, move them wherever desired in the screen (http://www.physorg.com/news126524494.html). There will also be the possibility of more interaction in situations like for example kids from a classroom in one country being able to see kids from a classroom in another on the screen like if they were looking at each other through a glass (http://www.youtube.com/watch?v=uug8m0BHzZo). They will draw objects and messages that will self-animate and talk to each other through that transparent like screen with automatic translations (http://www.youtube.com/watch?v=uug8m0BHzZo). With sophisticated tablets people will upon capturing images of things not only obtain those images in their tablets and portable mini computers but a whole amount of information about whatever they captured (http://www.youtube.com/watch?v=uug8m0BHzZo). They will also be able to project information and graphics automatically from tablets (http://www.youtube.com/watch?v=uug8m0BHzZo) and from computers within small objects (http://www.metacafe.com/watch/891508/computers_in_2020/) into walls, glasses, etc. It can be predicted that this will be part of the possibilities for Wonderland and Croquet and Cobalt users. Further enhancement of avatars in terms of a bigger diversity of movement and quality of the image should be a reality for Wonderland, Alice, and Second Life users by 2020 as well since this is an ever evolving trend. It should be added that it will not be rare to see Immersive Education students taking their classes by cell phone more often than by PC’s. Another possibility is that students and adult entrepreneurs will carry tablets (with interactive options, internet access and immersive graphics) to and from class or work. Robots might start supplanting teacher assistants which could be a reality for in person Immersive Education courses as well. Avatars in Second Life, Wonderland, Alice, and Croquet and Cobalt might become much more intelligent because of the adaptation of artificial intelligence advances to Immersive Education platforms (http://immersiveeducation.org). Telepresence might become a common experience for students and non students alike within the different platforms composing Immersive Education. One highly possible advancement for Wonderland and Croquet Cobalt users would be the addition of multi voice recognition literal transcripts of conversations, classes and meetings.
References
Applicant.(n.d.). Reasons Online Education will outdraw traditional universities by 2020. Applicant.com. Retrieved from http://applicant.com/online-education-v-traditional-education/
CNN.(2009). Technology in 2020. CNN.com. Retrieved from http://www.youtube.com/watch?v=p X1khvmS7s
Gaudin, S. (2009). Intel: Chips in brains will control computers by 2020. Computerworld.Retrievedfromhttp://www.computerworld.com/s/article/9141180/Intel_Chips_in brains_ will_control_computers_by_2020
Media Grid Institute. (n.d.). Mediagridinstitute.com. Retrieved from http://immersiveeducation.org
Media Grid Institute. (n.d.). Cobalt Croquet Platform. Mediagridinstitute.com. Retrieved from http://immersiveeducation.org/videos/ImmersiveEducation.org_Croquet_Greenbush _Edusim.html
Media Grid Insttute. (n.d.). Wonderland Platform. Mediagridinstitute.com. Retrieved
fromhttp://immersiveeducation.org/videos/ImmersiveEducation.org_Wonderland_Shared_App
lications_INTRO.html
Medical News Today. (2008). Human Computer Interaction in the Year 2020. Medicalnewstoday.com. Retrieved from http://www.medicalnewstoday.com/articles/102984.php
News of Future. (n.d.). Transcripts from MultiVoice Recognition to be used as evidence.Newsoffuture.com. Retrieved from http://www.newsoffuture.com/multi_voice_recognition_transcript_software_technology.html
Physorg. (2008). Human Values: Key to the Development of New Technologies.
Physorg.com. Retrieved from http://www.physorg.com/news126524494.html
Showkase World. (2009). Technology in the year 2020. Showkaseworld.com. Retrieved
from http://www.youtube.com/watch?v=uug8m0BHzZo
United Press International.(n.d.). Expert: AI Computers by 2020. Physorg.com.
Retrieved from http://www.physorg.com/news122447735.html
VDO Meister.(2008). Computers in 2020. Metacafe.com. Retrieved from
http://www.metacafe.com/watch/891508/computers_in_2020
Wired News.(2000). Things to Watch for in 2020. Wired.com. Retrieved from
http://www.wired.com/science/discoveries/news/2000/07/37360
Thursday, May 6, 2010
Final 6

In order to do this final I first went to the Course Evaluations section under agora at the Boston College website. I clicked on the link to the evaluation form for this class. A questionnaire appeared. I filled it out and saved it to my computer. I then clicked on print preview so that I could save a version in which the document was visible from beginning to end. I then saved this version. Next I opened the saved document in Gimp and painted with blue over all the answers. I saved the document and then uploaded it to my blog. Please click twice on the image for a bigger view.
Final 2 (asking other secondlifers about building in SL)
Sunday, May 2, 2010
Final 4
I had plenty of fun doing this final. I went to www.digimi.com and clicked on "headmaker" and then hit "apply". I then clicked on "browse file" and chose a saved photo of myself and hit "open". The Digimi Program converted it to an avatar head. I then proceeded to customize the avatar head by applying hair, eyeglasses, face paint and sweet morph. Finally I clicked on the save button and then clicked "done". I then clicked on "create" again and under "animated shows" I chose the show format and hit "apply". I then inserted my Boston Pride video from my youtube channel and hit "apply". After that I clicked on "customize character", hit "My Stuff", clicked on the desired avatar head and hit "apply" and then clicked on "save". Then I clicked on "make me talk" and "text to speech" and wrote what I wanted my avatar to say in the space provided. I then hit "apply" and clicked on "My Show" and then again on "My Show" within the options. After that I clicked on "save and publish". The last steps were hitting "download" and "share". Under "share" I clicked on "blogger", entered the information requested and hit "post".
Thursday, April 29, 2010
Sunday, April 25, 2010
Botanical Landscaping Garden and Environmental Design
Milo Gardens of the World
Prim Industries in Mayport
Matt and I Practicing Building
Matt and I carry out our additional building activity
Saturday, April 17, 2010
Second Life Exploratory Activity 4/15/10 picture 26
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